In forgotten lands shrouded by myth, Ro—a hunter from a small tribe—is overcome by grief following the death of her beloved son, and guided by voices from another world she transcends into the realm of spirits in hopes of bringing him back, as Death Howl weaves an atmospheric tale of grief, healing, and resilience where, as Ro, you'll face relentless and eerie spirits in turn-based, grid-based battles that challenge your tactical sense and adaptability, requiring you to craft and master decks of powerful cards, discover and use shamanic totems, and cast a variety of melee and ranged spells to balance offensive and defensive skills while exploring grim lands like the Forest of Howling Shadows or Meadows of Delusion; by gathering ingredients from each region, unearthing forgotten tales and secrets, fighting unique enemy types and powerful bosses, and growing stronger as you adapt your deck and choose your battles, you take part in a mother's spiritual journey through grief where every step uncovers a new layer of her story, reflecting themes of love, loss, resilience, and the path of acceptance in a mysterious world of forgotten lore where darkness whispers secrets and invites you to unearth buried memories.