An RPG-light story where players encounter NPC's via engaging and trading activities across the various ‘Station States' of the Underground, each with its own social system.
A menacing atmosphere incorporating shadows, ambient sounds, lighting effects and claustrophobic scenes to create feeling of tension and fear.
Diversity of combat ranging from brutally intense action from a distance, to melee combat fought with improvised weapons or hand to hand in the half shadows.
A morality system based on points and measured by a proprietary engine that takes into account actions like curiosity, kindness and prejudice resistance, leading to alternative story endings.
Unique economy and inventory management systems based on ammunition and items which can be used to take down enemies or saved to purchase upgrades or buy goods.