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Osmo - Coding Starter Kit for iPad Plus Pizza Co.- 3 Educational Learning Games - Ages 5-12+ - Learn to Code, Coding Basics, Coding Puzzles, Communication Skills & Math - STEM Toy (iPad Base Included)

KWD 38

Brand
Osmo
All electronics ship with US style plugs. You may need a voltage converter or a plug adapter.
1 +

Special Features

  • OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad, bringing a child's game pieces & actions to life (No WiFi necessary for game play). An Osmo Base is included, an iPad is not included, both are required for game play.
  • TEACHING: Use hands-on physical blocks, coding commands, to control the character Awbie on a fun-filled adventure (Coding Awbie), an introduction to coding. Use coding blocks to learn coding's creative side while developing an ear for rhythm, melody, and harmony - make your beat come alive, learn patterns & loops with over 300+ musical sounds (Coding Jam). Share a composed Jam with family, friends & the Jam community. Solve advanced side-by-side coding puzzles solo or with others, playing at their own level, using teamwork & strategy to unlock new worlds & coding 60+ puzzles (Coding Duo).
  • SKILLS LEARNED: Logic, coding fundamentals, basics of programming, solve coding puzzles, teamwork, listening, critical thinking, observation, creative problem solving, music creation & pattern recognition. Osmo sees and reacts to real-life movement. Geared towards children & love of learning.
  • AGE & CAPABILITY: Ages 5-10+. Games are designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.
  • OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play.
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.).
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning.
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.

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