Has your party run off in an unplanned direction? Turned an off-hand remark about a random event into the central point of the session? Or are you just looking for inspiration as you plan out your campaign? Sidequest Decks will give you a wealth of adventure ideas. Skim the first couple of sentences of a few, pick one that's close to what you need and improvise the quest outline to fit!
54 modern time (1920s+) adventure outlines focused on organized crime, super heroes, and spies.
One side is the main encounter map; the other is a mini-adventure outline: background GM info, 2 ways to start the adventure, several encounter ideas, and a follow-up adventure idea or two.
Printed in the USA.
Description
Looking for adventure ideas for a super-hero, spy, or organized crime roleplaying setting? These cards give you the perfect hooks for running your own mini-adventures in these genres! One side of each card has an adventure outline with a backstory, PC hooks, encounter possibilities, and follow-up ideas. The other side of the card is the main map for that adventure. Although each adventure is written for either a crime, spy, or super-hero setting, each can be easily revised for any of the other settings. Replace the powers in a super-hero adventure with high-tech gadgets for a spy story. Add powers to the villains of a crime adventure to fit a super-hero setting or replace the powers of a super-hero story with crime tropes to fit an organized crime setting. Use these cards to set up a hex crawl, develop a side trek on the fly, or chain some together for an entire campaign. Every card is a session's worth of excitement!