Age group and grade: Ages 6+ and grades 3rd - 12th. Fun highly motivating games are designed to build and reinforce reading and language arts skills. Directions are easy to understand, so as not to restrict learning opportunities. Small parts, not for children under 3 years. Context Clues—Pirate Treasure. All games are designed for 2-6 players and include story cards, instructions and playing pieces.
Usage ideas: Making their way across a tropical island in a search for gold, players read story cards and use context clues to answer questions. Fast paced board games help bridge the gap between reading and understanding. Players never lose points for wrong answers. Language: English. Fast-paced board games help bridge the gap between reading and understanding!. Reading level: 2.0-3.5.
Includes story cards, instructions and playing pieces. Compact size saves space on the shelf and in the classroom which has high interest graphics and content. Each title focuses on a specific skill necessary for comprehension of text in a variety of forms from fiction to informational texts and directions. Format: Hardcover. These fun highly motivating games are designed to build and reinforce reading and language arts skills. Small Parts. Not for children under 3 yrs..
Number of players: 2 - 6. Winning is based on knowledge and skills, not random factors. Red level. Reading level: 2.0 - 3.5. Each title focuses on a specific skill necessary for comprehension of text in a variety of forms—from fiction to informational texts and directions.
وصف
Players make their way across a tropical Island in a search for gold. As they roll the die, they follow paths toward four gold coins. Along the way, they read and answer story cards that feature leveled passages and use context clues to find the answer to a question. The first player to find the gold coin marked "treasure" and correctly answer a story card wins! covers the following aspects of bloom's taxonomy: knowledge, comprehension, application, analysis, synthesis * compact size saves space on the shelf and in the classroom * high-interest graphics and content * short passages allow time for full comprehension and the chance to read a variety of topics * winning is based on knowledge and skills, not random factors * games address important content, not trivia * directions are easy to understand, so as not to restrict learning opportunities * players never lose points for wrong answers.